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Area Moment of Inertia Calculator (Second Moment of Area)

Find a cross-section's area moment of inertia and radius of gyration for a rectangle, solid or hollow circle, or triangle — the I this site's Beam Deflection and Column Buckling calculators take as a direct input.

Area moment of inertia (I)
66,666,666.67 mm⁴
Cross-sectional area (A)
20,000 mm²
Radius of gyration (k = √(I/A))
57.735 mm

How it works

The area moment of inertia (second moment of area) measures how a cross-section's material is distributed relative to the axis it bends around — the same amount of material pushed farther from that axis resists bending far more, which is why this site's Beam Deflection and Column Buckling calculators both need it, but take it as a direct input since it depends entirely on the shape and dimensions chosen. This calculator computes it for the three shapes every mechanics-of-materials reference tabulates, about each one's own centroidal bending axis: a rectangle (width b, height h) is I = b·h³/12; a circle, solid or hollow (outer diameter D, inner diameter d — enter 0 for a solid circle) is I = π·(D⁴ − d⁴)/64; a triangle (base b, height h) is I = b·h³/36.

Radius of gyration, k = √(I/A) where A is the cross-section's own area, is reported alongside I since it's the other standard figure built from the same two quantities — it's what a column's slenderness ratio (length ÷ k) is calculated from, and for a solid circle it reduces to the tidy closed form k = D/4.

FAQ

Why does this calculator exist separately from Beam Deflection and Column Buckling?

Both of those calculators need the cross-section's moment of inertia as one of their inputs, but neither can compute it itself — I depends entirely on the beam or column's actual shape and dimensions, which varies by design. This calculator fills exactly that gap: pick a shape, enter its dimensions, and use the resulting I in either of those calculators.

Which axis is this the moment of inertia about?

The centroidal axis each shape actually bends around in typical beam bending — parallel to a rectangle's or triangle's base, or through a circle's center (any diameter, since a circle's cross-section is symmetric). This is the figure needed for bending/buckling calculations, not the different 'polar' moment of inertia used for torsion.

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