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Stefan–Boltzmann Law Calculator

Find the total thermal radiation power of a surface (or the temperature behind a known power), P = ε × σ × A × T⁴, from its emissivity, area, and temperature.

Radiated power
459.3 W
Radiated power (kW)
0.4593 kW

How it works

Every object above absolute zero continuously radiates thermal energy, and the Stefan–Boltzmann law gives the total power that leaves its surface: P = ε × σ × A × T⁴, where ε is emissivity (1 for a perfect 'blackbody' emitter, less for a real surface), A is surface area, T is absolute temperature in kelvin, and σ is the Stefan–Boltzmann constant, 5.670374419×10⁻⁸ W/(m²·K⁴) — a value now known exactly, since the 2019 SI redefinition derives it from other exactly-defined physical constants rather than measuring it. Solving the same equation for temperature gives the reverse direction, T = (P ÷ (ε × σ × A))^(1/4).

This is the companion calculation to Wien's displacement law (which finds where a blackbody's emission peaks, not how much it radiates in total): a default 1 m² blackbody at 300 K (room temperature) radiates about 459.3 W, and because power scales with the fourth power of temperature, doubling the absolute temperature multiplies radiated power by 16×, not 2×. Surface area gets this page's metric/imperial toggle, converted to square meters before the formula runs; temperature stays a plain kelvin input, since kelvin-to-Celsius/Fahrenheit is an offset conversion rather than a simple rescale.

FAQ

What emissivity should I use for a real object?

It depends on the material and surface finish, and is something you supply rather than something this calculator can assume: polished metals can be as low as 0.02–0.1 (they reflect most incident radiation rather than absorbing/emitting it), while most non-metallic surfaces — paint, skin, wood, concrete — sit close to 0.9–0.98. An emissivity of exactly 1 models an idealized perfect blackbody, useful as an upper-bound reference case.

Why does this give a much bigger number than an object's actual net heat loss?

This calculator computes gross radiated power leaving the surface, not net heat loss — a real object sitting in a room is simultaneously absorbing thermal radiation coming from its surroundings. Net radiative heat transfer is the difference between the two, P_net = ε × σ × A × (T_surface⁴ − T_surroundings⁴), which is usually far smaller than either individual (gross) figure this calculator reports.

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